Police and Tarvos EXO-suits also often carry battle rifle ammo. Mikael has ammo for sale every time he refreshes his inventory, and is the primary source of 7.62mm AP ammunition. Secondly, most of the ammo is located in Golem City, which offers 200-400 standard rounds in typical playthroughs, but is visited only once. If you're thorough, it's easy to leave Dubai with 80+ rounds, a haul that will last you quite some time. The Dubai mission is an excellent opportunity to gather ammunition early in the game, since more than half of the Shadow Operatives there carry battle rifles. The majority of ammo is held in fully loaded battle rifles, which you buy or find around the world. Despite the claimed numbers, damage upgrades don't make that much of a difference for standard ammo, which is effective against all kinds of targets, whereas AP bullets are powerful enough to bring down most humanoid targets with two shots at most, making the expenditure questionable.Īmmunition is plentiful in one sense, but uncommon in another. ARC militia generally require 2-3 body hits to take down. Police in light tactical gear require 2 body hits to take down, and armored police require three body shots at point blank. Unarmored thugs, including Dvali, die in a single body shot. The 10-round magazine size cannot be upgraded, however, necessitating a degree of fire control, and/or good use of cover.ĭamage wise, this is a very solid weapon. While magazine size is small, dry reload is very fast, particularly with the reload speed upgrade of the Cybernetic Weapon Handling augmentation. Its main drawbacks are its high recoil, low rate of fire, and small magazine size. The battle rifle does good damage to everything, robots included. The battle rifle is a general purpose marksman rifle with long range, and is one of two weapons in the game that can receive the 4X scope. A Lancer may be traded for one of Nada Birak's special stocks.The Lancer has an extremely long range, greater than 160 meters.The Lancer and the combat rifle are the only lethal weapons that can use both a scope and a silencer. The Lancer is compatible with the silencer.Ammo capacity is limited to 3 rounds per magazine.The Lancer is a bolt-action variant with an integral (non-detachable) scope and very high damage.
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